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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
ashley Eoner
476
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Posted - 2015.05.26 03:32:56 -
[1] - Quote
So the much vaunted teiricide is slowly being rolled back one ship and weapons system at a time...
I don't find the drones tracking to be out of line when compared to similar bonuses turret hulls. |
ashley Eoner
476
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Posted - 2015.05.28 19:08:55 -
[2] - Quote
I love how in the "we're nerfing sentry drones" thread all the talk is about ishtars and how overpowered they are and not the actual drone nerf.
I would like to see James Baboli's question answered by ccp. |
ashley Eoner
477
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Posted - 2015.05.30 03:29:35 -
[3] - Quote
Hakaari Inkuran wrote:Spc One wrote:Hakaari Inkuran wrote:Dunno. Everyone ignores my gecko. Try putting guns on your domi. Maybe a remote repper for aggro. Gecko is limited and ccp is not releasing any new geckos, i am talking about normal t-2 / t-1 heavy drones. Remote repper will cut dps down and you can't repair beyond 10km anyway, so if drone is 30km away it's dead no matter what, unless you wanna do level 4 missions in logi ship with drones and repair drones all the time. There's nothing magical about geckos that makes them get ignored by NPCs. So you're just making excuses now. I explained my heavy drone gets ignored and offered suggestions on A. how to get your heavies ignored and B. how to make sure that any drone that does get targeted and webbed can at least tank a decent amount so you don't have to recall or come cry on the forums about how it died. The two suggestions when taken together will solve your problem 100%. I can't agree with that statement. Geckos don't seem to pull the aggro that regular heavies pull. I have extensive testing in incursions AND mission running. Where my geckos rarely have issues it seems that I'm always pulling the regular t2 heavies back in all the time to get aggro off them. |
ashley Eoner
477
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Posted - 2015.05.30 21:00:38 -
[4] - Quote
Mr Mac wrote:Amanda MonteCarlo wrote:Couple of fun facts about drones - current stats compared to other weapon systems - no skill bonuses applied.
Tracking: bouncer - 0.019 1400's - 0.009
curator - 0.028 tachyon beam - 0.014
warden - 0.012 425 rail - 0.01
Yup 2x the tracking than large guns (except wardens) - maybe more tracking nerfs are required?
Damage: 0 lvl skills, faction medium range ammo(you need it to have similiar range as drones).
bouncer - 24dps - 36+54km range 1400's with titanium sabot - 13dps - 48+35km range
Tachyon with standard - 16dps - 53+20km range Curator - 26dps - 42+12km range
425 rail with lead- 14dps - 58+24km range Warden - 22dps - 60+42km range
Eve if you count hat domi has 7.5 effective drones vs 8-10 effective turrets of battleships the damage at range is way better for drones boats. Maybe DPS should be decreased a bit more.
Also projectiles suck, AC's need more range - barrage would be ok-ish if it had +100% fallof and selectable damage, and arty can't fit on anything. Then make all weapon hardpoints destroyable. Lock a turret/launcher then destroy and see what will happen later. Drones very fragile I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.
I use arties quite fine thank you. I even use ACs in certain pvp fits. |
ashley Eoner
477
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Posted - 2015.05.31 03:16:57 -
[5] - Quote
Nevyn Auscent wrote:ashley Eoner wrote: I find it interesting that Amanda is comparing t2 sentry drones against guns using t1 ammo. Thus negating most of the benefits of using t2 turrets. Excluding skills also makes the turrets look worse as drones don't have a skill to increase tracking speed. It's almost like she's intentionally gimping the turets in the comparison for some sort of agenda.
I use arties quite fine thank you. I even use ACs in certain pvp fits.
And yet they failed to mention the biggest thing that makes Sentries OP with tracking, called sig resolution. Tachyon signature resolution 400,
Mega pulse laser signature resolution 400.
Curator signature resolution 400.
Want to try that again?
No mention of the drones taking time to lock and fire either? When you tell a drone to shoot it takes a couple seconds before it actually fires. Hence the signature radius stat. |
ashley Eoner
477
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Posted - 2015.05.31 19:06:38 -
[6] - Quote
Maxi Dap wrote:I don't like these changes if that wasn't clear up until now..... but really the only bad thing here is the Garde nerf. The range on gardes is already less then reasonable. With 3 drone range modules on the Ishtar with perfect skills it has a 50km optimal, and at the same time that means that the speed and tank is not in the ranges that people complain about.
The problem is the long range sentries, warden goes up to 125km and bouncers hit to 77 in optimal. If those ranges would be brought down to below 60km with 30km falloff tops, it would help with all the issues that people are having in pvp without gimping pve boats to hell and back.
That would keep me smiling. No the real issue is the Ishtar and my evidence is this entire thread. Even the fellow advocating removing sentry drones completely is really just ranting against the Ishtar.
Someone's tiericide of the ishtar didn't go right and CCP was warned when the changes were announced. Typical CCP they ignored the warnings and pushed on with the release (past examples supers titans etc). Now instead of fixing the broken hull CCP does it's typical thing and tries to nerf the hull's chosen weapon to the point that other hulls using the same weapon system become semi worthless. Then later on CCP will get around to nerfing the actual ishtar at a later time. Much like the tengu and many other nerfs we've seen over the last decade. |
ashley Eoner
477
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Posted - 2015.05.31 21:59:12 -
[7] - Quote
James Baboli wrote:Fergus Runkle wrote:Isn't the real issue the Drone Damage Amps?
Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (the DDA's) did not exist at the time.
Since the DDA's arrive we have seen use of drone ships spike. Are the DDA's more trouble than they are worth? Also omni tracking enhancers and the rest of the massive expansion of options for drones. Personally, I think that if you pulled a nerf to omni tracking modules such that they are 50% as effective, drones would be closer to properly balanced, as the issue if a combination of excess projection and high DPS. They already nerfed the crap out of omni tracking links. That's why faction links aren't worth it over t2 as there's only 1 point in percentage difference... Not to mention that CCP nerfed drones in anticipation of the modules being released.
People have been whining that drones are OP since they were first introduced.
It's the ishtar hull bonuses combined with the bandwidth to use 5 sentry drones that is the issue. On the vast majority of other hulls it's not even an issue as drones are in line with other battleship class weapons. It's always been silly to give a well tanked, small sig, fast cruiser battleship class weapons. That's why the rest of the HACs aren't using large turrets... |
ashley Eoner
478
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Posted - 2015.06.01 19:07:45 -
[8] - Quote
GankYou wrote:Use T2 ammo and tracking is decreased even further on turrets. Thanks for the laugh! I welcome these changes, even though I have 13 Rattlesnakes hulls unsold. On some weapon systems there's a minor decrease in tracking. What makes me laugh is you're ignoring the post showing gardes have inferior stats when compared to other similar ranged turrets.
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